I've been working on the powers section, which is now formatted as classes and skills, a but like in S&S&S. But unlike that, the format is much more open; everything has points costs and classes can have wildly different focuses and power levels as long as everything is balanced with regard to its cost. So far, Analyst, Voyeur, Cultivator, and Dreamweaver are done to an acceptable standard while Gooner, Eromage, Totemist, and Specter are started to a meaningful degree. A lot of these are relatively esoteric because I'm stress testing the design, as it were. I intend to build some more conventional classes by looking at what powers are popular (or just interesting to me) across a variety of CYOAs from biG ones like Divine Trials, Tentacle Realm, and Fixing God's Fuckups and may also take some from class based ones like S&S&S and Brothels and Barmaids. Finally, some highly focused single page (or few page) CYOAs are reference for a single class. I haven't written it yet but once I'm done recording the ideas in my head I may do an Omorashi Curse class for example, since I like that one.
To consider the classes and skills section adequately done, I need to have combed through all the powers of all my selected reference CYOAs and chosen where to adapt their content and where to omit it, and for every class to have at least a minimum number of skills (probably six) or be relegated to a backlog. However, this is an area that has a lot of potential to expand into odd directions and it will probably continue to do so.
Intro: Done!
Cheats: Immortality and Bloodline done. Might add inner world/pocket plane rules here as a third thing.
Aura: Totally done!
Races: Format complete.
Base races: 12/18 done
Superior races: 0/9 done
Hybrid races: 0/? done
Stats: 100% done and pretty damn excellent if I do say so myself
Mutations: Done besides images and final pass. Some are probably a little too derivative.
Curses: Done besides images
Classes and skills: Six classes complete with all skills, four others started. Haven't even begun on the lowest hanging fruit though.
Worldbuilding:
Gods: Done.
Realms: Basically done, but could be better. I need like two more regions or plot hooks for the sky islands and that's it. Some blurbs could be fleshed out better.
Kingdoms and countries: Twelve done, which is probably about half
Tribes: Conceptualized and some examples done, should be easy to bust out a bunch later.
Monsters, parasites, and other antagonists: Not started. Could be okay to omit for initial release.
Companions: All not done at all
Narrator waifu: Based loosely on that eldritch waifu CYOA where they all have white hair
Goddess Avatar: Like Aqua
Living Clothes: Not as orgasm torture as in TR
Weapon Waifu: Based on my weapons in Xuanhuan CYOA as much as the classic Weapon Waifu CYOA though
Custom NPC: Built as a character
Political Marriage: So that the sovereigns of the nations can be waifus
Seals: Tattoo and seal effects that a companion controls to dom you. Maybe also you can put them on a companion to dom them
Ending: Probably quests of some kind, not designed at all
Debilitation Appendix (Wounds, madness, and status effects): So far just listed some things as I needed them for effects in other places, especially gods, but really should make a significant push on this before powers need more of them
Final pass: Will read through basically everything, do missing images (of which there are already hundreds, probably over a thousand by the end) and check text while doing so. This comes last, of course
ETA: Absolute earliest possible March 2025, could easily into 2026 or 2027
Teaser repository (click)Totem Beasts: Done!
Race:
Tribe: Done
Blood Boons: Done
Lifestyle: Done
Terrain: Not done but designed finally, removing the previous roadblock
Companions (vassals): Not fully designed but should be easy now that I've done more other similar stuff
Policies: Gonna be way reduced compared to as previously designed. Probably just sliders like that one kinda reddit world builder
Stats: I'm cutting that shit. Way too hard to design for. Might still be some; I liked the magic system I designed, but what I had made before wouldn't have been fun for anyone.
Some kind of conquest or other conclusion page
ETA: Really just need like a week or two with some free time and my computer, and I can whip out what's left. Unfortunately, that probably means spring 2025 at the earliest
Teaser repository (click)In the interests of getting more factions into the game for people who care about that, and so I could write the stuff faster, I developed a new format for tribes, smaller than the one for full-fledged states. Also experimented with a new method of getting images – designing the tribes in Age of Wonders 4 (video game) and screenshotting. Feedback suggested the quality of image resulting is not adequate. Since those illustrations seem inadequate, I'll probably rearrange the format slightly to use vertical (portrait) images as those are typically easier to come by.
I've also made teaser archives and linked them in the devlogs.
I'm implementing this devlog largely as a personal accounting, but also making it available to everyone else in case it is of interest to someone else.